How to get around Android permission ACCESS_MEDIA_LOCATION in Unity?
I'm preparing to submit my Quest app but as usual, I'm dealing with getting through Android permission.
I get the usual external storage and microphone permissions but those are somewhat easy to find the source by searching for "Microphone." fields in Unity. In fact, most seem to come from Oculus' Platform scripts.
The permission that I can't seem to figure out the source is ACCESS_MEDIA_LOCATION.
My project doesn't include any external packages nor is attempting to access photos or file metadata.
I'm aware that I'm able to remove permissions by hand through Android studio but the issue with this solution is that since I'm not sure where the source of the permission comes from, I'd be open to getting a bug on the app at some point by simply removing this permission.
Does anyone know what sorts of classes prompt Unity to add this permission or its source?
Are there any solutions other than to simply remove the permission request from the manifest after building the project?
Are you having the same issue?
