How to get Oculus headset current rotation without using XR.InputTracking?
Hi there,
I am trying to get the data of headset rotation from a sub-thread in unity. However when I use XR.InputTracking.GetLocalRotation(...), it told me I can only call the function in unity main thread. Is there any way to bypass this problem?
Thanks a lot!!
I am trying to get the data of headset rotation from a sub-thread in unity. However when I use XR.InputTracking.GetLocalRotation(...), it told me I can only call the function in unity main thread. Is there any way to bypass this problem?
Thanks a lot!!
