How to get the Custom Avatar Hand Mesh to Load in More Than One Scene?
I am experiencing an issue where if I have 2 scenes in my build, and I transition to the second scene, the shading for the avatar's hands disappears.
I am executing the suggested code below in each scene:
https://developer.oculus.com/documentation/avatarsdk/latest/concepts/avatars-gsg-unity/#avatars-gsg-unity
It loads the shaders in the 1st scene, but the for some reason it doesn't load the shaders in the second scene. If I make a build with just the second scene, it loads as it should.
What is the best practice to keep the custom avatar mesh, and to perpetuate throughout the various scenes of your app/game?
Thank you for your help.
I am executing the suggested code below in each scene:
https://developer.oculus.com/documentation/avatarsdk/latest/concepts/avatars-gsg-unity/#avatars-gsg-unity
It loads the shaders in the 1st scene, but the for some reason it doesn't load the shaders in the second scene. If I make a build with just the second scene, it loads as it should.
What is the best practice to keep the custom avatar mesh, and to perpetuate throughout the various scenes of your app/game?
Thank you for your help.
