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New Participant
April 11, 2024

How to have snap interaction while still holding a grabbable object

Here's my scenario. I am developing for the Quest Pro/Quest 3 using the Interaction SDK.

I have a power drill in my hand and I want to use it to turn a screw. I would like the drill's socket to securely latch on to the screw head while I activate the drill and turn the screw and for this joint to break when a certain force threshold is reached. I suspect this has something to so with snap interactions, which I've tried, but I can only get the snapping to happen once I release the drill. I haven't been able to find anything in the documentation on this subject and I would appreciate any help or tips or leads. 

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4 replies

New Participant
April 12, 2024

I think I may have found something useful with the one grab physics joint component but again, the documentation is limited and I couldn't find any examples of this component being used in the sample scenes. Has anyone ever successfully set up one of those?

Participant
April 26, 2024

Hey, I am trying to achieve something similar. Did you find a solution so far?

New Participant
April 26, 2024

Unfortunately, no. I'm kinda out of ideas for this problem...

moritz1434602
Participant
July 31, 2024

Hi, has anything happened regarding that problem? I have a similar problem and that technique would help me come closer to a solution 🙂 Thanks