How to manipulate view orientation
Hi there,
which places in the C# scripts should I modify to manipulate the viewing direction? Let's say I'd like to add 20 degrees in yaw and 5 degrees in pitch? Note that I'm aware that I could also use parent-gameobjects with a OVRCameraRig child (and I manipulate the orientation of the parent), but I was wondering whether there's a different solution involving C#.
Cheers!
which places in the C# scripts should I modify to manipulate the viewing direction? Let's say I'd like to add 20 degrees in yaw and 5 degrees in pitch? Note that I'm aware that I could also use parent-gameobjects with a OVRCameraRig child (and I manipulate the orientation of the parent), but I was wondering whether there's a different solution involving C#.
Cheers!
