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New Participant
August 12, 2022

How to open Oculus Avatar Creator from game with Unity

Hello!

I am trying to open Oculus's Avatar creator from a link in my game. I have it detecting whether you have the default Avatar or a user created avatar. However, from what I've found searching on the net I have only seen a deep link as a way to open apps. However, that requires an appID and if Avatar Creator does have one I can not find it. Is there another way to handle this? Or an appID?  Using Unity game engine.

Thanks!

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    3 replies

    Inspiring
    October 6, 2022

    Hey Drew, try this:

    AvatarEditorDeeplink.LaunchAvatarEditor()
    New Participant
    December 16, 2022

    Hello!

    How I`m can receive callback or event when user return from avatar editor to my app.
    Thanks.

    Inspiring
    December 27, 2022

    I wasn't able to find a callback for this. Instead I got around this problem by turning a flag on once the user opens the menu, and then when the app is un-paused I check that flag and if its true I re-load the avatar:

    private void OnApplicationPause(bool pause)
            {
                if (!pause && m_isEditingAvatar) //User must have returned to app after finishing editing their avatar
                {
                    m_isEditingAvatar = false;
                    RecreateMyAvatar();
                    Close();
                }
            }