How to properly handle reset orientation from Universal Menu?
My app just failed Oculus's VRC.PC.Input.3:
- The app fails to reorient the current direction to forward when choosing to reset view from the Universal Menu.
I have OVRManager active and its 'AllowRecenter' is true. Otherwise the only change is TrackingOriginType is set to Floor Level instead of Eye Level.
So I think I'm doing the right things. Anything I'm missing?
