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How to properly sign an Oculus Go apk?
Hi. I want to put my Unity game on Oculus Release Channel to generate some keys and give them to alpha-testers.
But I can't validate my apk. I've got following errors:
But I can't validate my apk. I've got following errors:
Необходимо настроить исключение из недавнего (android:excludeFromRecents в AndroidManifest.xml).
APK main activity intent filter set to android.intent.category.LAUNCHER, but must be android.intent.category.INFO. Your app must only appear in Oculus Home. It must not appear in the phone’s launcher.
APK main activity intent filter set to android.intent.category.LEANBACK_LAUNCHER, but must be android.intent.category.INFO. Your app must only appear in Oculus Home. It must not appear in the phone’s launcher.
I've already generated .jks keystore file in Android Studio and put a link to it in Players Settings. On my device, through sideloading, the game is working.
I've already generated .jks keystore file in Android Studio and put a link to it in Players Settings. On my device, through sideloading, the game is working.
