How to properly use movieTexture
Hi - I have a scene with a computer monitor that displays a movie texture. There seems to be some choppiness in the frame rate where the movietexture is displayed. Anywhere else in the scene looks okay, but when I look at the displayed movie in the monitor, that specific area has a choppy/lagging visual. My movie is rendered 30 fps, should it be rendered 60 fps to fit Oculus? Thanks.
