How to "separate" Oculus GO button.one from primaryIndexTrigger
Hi!
In my Oculus GO app I'm creating a menu that pops up whenever button.one is pressed. The primaryIndexTrigger triggers events when I push in-game objects with it. I am able to open the menu with button.one easy, but the problem is that both of the buttons trigger events of game objects when pressed while pointing towards them. I would like to disable this from the button.one. I've been trying to study the OVRInput script but found nothing (I'm pretty new to this).
In my Oculus GO app I'm creating a menu that pops up whenever button.one is pressed. The primaryIndexTrigger triggers events when I push in-game objects with it. I am able to open the menu with button.one easy, but the problem is that both of the buttons trigger events of game objects when pressed while pointing towards them. I would like to disable this from the button.one. I've been trying to study the OVRInput script but found nothing (I'm pretty new to this).
