How to set the render scale for a single world-space compositor layer in Unity?
I have a mesh with a texture that includes some critical text, and I'd like to render very sharply for readability. So I'm hoping to put it on its own world-space compositor layer and then bump the render scale on that layer only.
I've associated the OVROverlay script with the world-space quad mesh in question. If I read the docs right, that should cause the Oculus renderer to treat it as its own compositor layer. But I can't see a good way to set the render scale for that layer ONLY. I could associate an OVRManager script (which does expose a render scale option) with the object, but it's my understanding that that behaves as a singleton under the hood, so it would apply the render scale universally rather than to just the one layer.
Any guidance?
I've associated the OVROverlay script with the world-space quad mesh in question. If I read the docs right, that should cause the Oculus renderer to treat it as its own compositor layer. But I can't see a good way to set the render scale for that layer ONLY. I could associate an OVRManager script (which does expose a render scale option) with the object, but it's my understanding that that behaves as a singleton under the hood, so it would apply the render scale universally rather than to just the one layer.
Any guidance?
