How to Stop OVRPlugin on Mac without removing it.
I've been getting my Mac build of Lunar Flight updated, Lunar Flight has a non VR mode created before it started it's second life as a VR game. To make things easy I use a single project and don't want to have to deal with removing the Utilities Folder just for Mac builds.
When I run the build there is a bunch of stuff filling up the log related to the OVRPlugin class. To get the Mac build to run I have to turn off the Virtual Reality Supported flag in the player settings, which isn't a bing deal but the log spam is causing a stall during initialisation.
Most of the spam is:
Fallback handler could not load library /user/seanedwards/Desktop/LunarFlight.app/Contents/Framework/MonoEmbedRuntime/osx/OVRPlugin
etc...
Is there a safe spot to platform #ifdef out the attempted dll importing, am I even on the right track as to whats causing it?
When I run the build there is a bunch of stuff filling up the log related to the OVRPlugin class. To get the Mac build to run I have to turn off the Virtual Reality Supported flag in the player settings, which isn't a bing deal but the log spam is causing a stall during initialisation.
Most of the spam is:
Fallback handler could not load library /user/seanedwards/Desktop/LunarFlight.app/Contents/Framework/MonoEmbedRuntime/osx/OVRPlugin
etc...
Is there a safe spot to platform #ifdef out the attempted dll importing, am I even on the right track as to whats causing it?
