How to throw with hand tracking
I want to throw objects in MR with hand tracking, but am unable to do so. I use the building blocks to add everything into place, but when I release an object it simply drops straight down.
I already checked if all the components from the guide (https://developer.oculus.com/documentation/unity/unity-isdk-throw-object/) are in place, and this should be set up.
Any tips are appreciated
