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Up and Coming
July 17, 2018

How to use OVROverlay with text in Unity?

How do I use OVROverlay with text in Unity to make it look better in VR?

Do I put it on the canvas or on the gameobject that has the text component? Or does it support Unity text at all?

(I don't notice a difference putting it on the canvas - what am I doing wrong?)
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    2 replies

    Heaney555Author
    Up and Coming
    December 30, 2018
    Any update on this? I can see how to use OVROverlay with an existing texture, but not dynamic text.
    Inspiring
    January 1, 2019
    One option would be to capture a rendertexture of the dynamic text object and feed its output into the ovrOverlay texture input