How to use rift to develop Unity application without Sensors
hello, every one.
we are doing the unity&Oculus rift development, and we want to remove sensors and keep the scene always in a fixed state. which means, we just want to use VR headset as a 3D glasses. when we rotate our heads, the scene will not have rotation.
thank you so much !
we are doing the unity&Oculus rift development, and we want to remove sensors and keep the scene always in a fixed state. which means, we just want to use VR headset as a 3D glasses. when we rotate our heads, the scene will not have rotation.
thank you so much !
