How to use Texture Coords to Raycast on UI?
Is it possible to use Texture Coords to cast a ray on a canvas UI?
I'm extracting the texture coords from a rendertexture and now I want to cast these coords onto a canvas UI.
I've been looking through the OVRRaycaster script, but I can't make heads or tails on what kind of parameters it needs to cast a graphic raycast.
Any help would be greatly appreciated.
Jesper
I'm extracting the texture coords from a rendertexture and now I want to cast these coords onto a canvas UI.
I've been looking through the OVRRaycaster script, but I can't make heads or tails on what kind of parameters it needs to cast a graphic raycast.
Any help would be greatly appreciated.
Jesper
