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New Participant
August 23, 2016

HowTo - Camera Scaling

Hi Gang !

I have read a lot of posts about scaling the camera (precisely the IDP) in Unity but I still don't understand How to do that. I'm not sure if I am missing something.

 I have read on some post that I only have to scale the parent object of my camera, but it doesn't seem to do anything, except lowering the camera itself to the ground (in a case where my camera is mounted on a player object and the camera itself was over the origin point of my player) by decreasing the offset between the ground the camera position. It's obviously not what I want.

In some others posts, I have read to refactor the ConfigureCamera() function in OVRCameraController.cs, but i don't have this script into my version of the framework (1.7.0).

I write this post here only because i'm assuming right now that I miss something really simple... and I'm pretty sure someone here can help me with that.

Thank you in advance.

Sebastien Charron
Lucky Hammers
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2 replies

Inspiring
August 23, 2016
There's an Oculus example in Unity showing adjustments to the head scale, which I think is the same as what you're trying to do. I can't remember which package it is but there are only a few of them.
PetitChuAuthor
New Participant
August 23, 2016
Awesome, thank you. I will check further in detaisl tonight, but after an quick overview of that, yes, it what I want. Thank You !