HowTo - Camera Scaling
Hi Gang !
I have read a lot of posts about scaling the camera (precisely the IDP) in Unity but I still don't understand How to do that. I'm not sure if I am missing something.
I have read on some post that I only have to scale the parent object of my camera, but it doesn't seem to do anything, except lowering the camera itself to the ground (in a case where my camera is mounted on a player object and the camera itself was over the origin point of my player) by decreasing the offset between the ground the camera position. It's obviously not what I want.
In some others posts, I have read to refactor the ConfigureCamera() function in OVRCameraController.cs, but i don't have this script into my version of the framework (1.7.0).
I write this post here only because i'm assuming right now that I miss something really simple... and I'm pretty sure someone here can help me with that.
Thank you in advance.
Sebastien Charron
Lucky Hammers
I have read a lot of posts about scaling the camera (precisely the IDP) in Unity but I still don't understand How to do that. I'm not sure if I am missing something.
I have read on some post that I only have to scale the parent object of my camera, but it doesn't seem to do anything, except lowering the camera itself to the ground (in a case where my camera is mounted on a player object and the camera itself was over the origin point of my player) by decreasing the offset between the ground the camera position. It's obviously not what I want.
In some others posts, I have read to refactor the ConfigureCamera() function in OVRCameraController.cs, but i don't have this script into my version of the framework (1.7.0).
I write this post here only because i'm assuming right now that I miss something really simple... and I'm pretty sure someone here can help me with that.
Thank you in advance.
Sebastien Charron
Lucky Hammers
