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Participant
August 28, 2014

HSW Message don't disappear

Hi everyone,
I have a really anoying problem with this HSW message because I tried everything to make him disappear...
I tried to press any input but it does nothing.
I also found the line where it wait Any input to make him disappear, so i force to dismiss this screen.
But it doesn't work at all.

So if you had something like that, please help me ^^
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    11 replies

    Up and Coming
    August 29, 2014
    What is your hardware setup and what SDK are you running?

    Also does the game window have focus or run in background?
    Inspiring
    August 29, 2014
    Is this in your own project or with a specific application?
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    August 30, 2014
    I have had a similar problem with the HSW screen either taking too long to go away or staying.

    I noticed that it generally won't accept any Input if the camera hasn't been initialised yet (or at least the blue light has to be on).

    Not sure what actually causes it to stay though.
    ghostevilAuthor
    Participant
    September 1, 2014
    I am running my own app build with Unity on Windows 8.1.

    The window is focus.

    I also tried to build an .exe with Unity, but the HSW message do the same thing. It appear, after a while it disappear 0.5 sec and then appear again.
    ghostevilAuthor
    Participant
    September 1, 2014
    Also, I'm workin with the 0.4.1 Unity Integration zip file.
    ghostevilAuthor
    Participant
    September 1, 2014
    I tried your Tuscany demo and i got the same thing.
    The HSW message don't disappear.
    Up and Coming
    September 3, 2014
    Is tracking working in Tuscany? Both position and orientation?

    Also did you try clicking to dismiss window?

    Lastly, did you try alter the Update() method in OVRDevice to remove Input.anyKeyDown in the conditional statement?
    ghostevilAuthor
    Participant
    September 3, 2014
    Yes, tracking working in Tuscany demo, and also in my project.

    I tried clicking to dismiss window, and also press all keys from my keyboard.

    I also tried to alter the Update() method by removing the Input.anyKeyDown condition, and after by removing all the condition line. I put a Debug.Log("test) to see if Unity go in this method, and "test" showed up in the console.
    Up and Coming
    September 3, 2014
    So if you change
    if (HMD != null && Input.anyKeyDown && HMD.GetHSWDisplayState().Displayed)

    to
    if (HMD != null && HMD.GetHSWDisplayState().Displayed)

    and put a Debug.Log call in the body then does the print statment show up in the log file in builds as well?

    Also just to double check can you tell me the version numbers of

    • Unity

    • Oculus SDK for Unity

    • Graphics Driver (also please include brand)
    ghostevilAuthor
    Participant
    September 5, 2014
    Yes it showed up.

    I use Unity 4.5.3
    I used Oculus SDK ver 0.4

    But I tried with the 0.3v and it works. I think that DK1 is not totally fonctionnal with your 0.4 version.

    Thanks for your help !