HSW + Unity+ dynamic quality level => killer annoyance
While I don't agree with the Health and Safety Warning (see the general thread about it), I can (grudgingly) live with it at the start. I'll leave the general discussion to that thread.
However, I've run into a situation where it isn't just at the start!
I have implemented adaptive leveling for the Unity QualitySettings. Unfortunately, any time the QualitySettings level changes the HSW reappears and requires both the click (disabled simply enough, as per another thread) and the 5 seconds!
This is simply not acceptable! Is there any way to disable this behavior?
In the general thread on the HSW annoyance topic. Turns out there is a way to disable the HSW screen by recompiling the library. With Unity we don't have that ability, or does anyone know if it is possible to generate a replacement dll?
However, I've run into a situation where it isn't just at the start!
I have implemented adaptive leveling for the Unity QualitySettings. Unfortunately, any time the QualitySettings level changes the HSW reappears and requires both the click (disabled simply enough, as per another thread) and the 5 seconds!
This is simply not acceptable! Is there any way to disable this behavior?
In the general thread on the HSW annoyance topic. Turns out there is a way to disable the HSW screen by recompiling the library. With Unity we don't have that ability, or does anyone know if it is possible to generate a replacement dll?
