Huge cpu usage spike when near meshes
I am experiencing a bizarre situation, my game comes to a crawl when I get near meshes in my scene. My framerate goes from 75fps down to 40fps. I am using windows 10, sdk 0.7, AMD gpu and Unity 5.1.2f1.
What is really odd about it is, I can look at plenty of identical high poly meshes in my scene at a distance, and maintain a solid 75fps, but the moment I get to close to a mesh my framerate tanks.
Here are some pics from the profiler, first screen shows cpu usage with a large group of identical meshes in view at a distance:
https://www.dropbox.com/s/r6vlsp5g6edty2l/awayFromMesh.png?dl=0
And close to a isolated mesh that is identical to the meshes in the group:
https://www.dropbox.com/s/we9124b9dhlqd6u/nearMesh.png?dl=0
If anyone has any idea what is going on, I would really appreciate some help with this. I am stumped!
Thanks
What is really odd about it is, I can look at plenty of identical high poly meshes in my scene at a distance, and maintain a solid 75fps, but the moment I get to close to a mesh my framerate tanks.
Here are some pics from the profiler, first screen shows cpu usage with a large group of identical meshes in view at a distance:
https://www.dropbox.com/s/r6vlsp5g6edty2l/awayFromMesh.png?dl=0
And close to a isolated mesh that is identical to the meshes in the group:
https://www.dropbox.com/s/we9124b9dhlqd6u/nearMesh.png?dl=0
If anyone has any idea what is going on, I would really appreciate some help with this. I am stumped!
Thanks
