Hydra collision detection?
Hey guys. Not sure if this has been done or looked into, but I really want to stop my hydras from being able to pass through objects. I'm not sure if it is as simple as adding a mesh to the hand model and setting up colliders or if it is more difficult then that. I know it could take away from the immersion by including it as there would be no physical object in front of you when you push your hand out, but I think it would be a bit better than having your hand, or lightsource going through the walls.
Any ideas on how this could be done?
Any ideas on how this could be done?
