Hydra+Mecanim IK= not colliding?
So I found out that Mecanim has some built-in Inverse Kinematic functions which are awesome.
I have some cubes that mimic the position of the hydra and I simply set the IK Goal to be where my cube is.
However my cubes can go through objects/walls and the avatar will reach towards them, however the avatar's hands will ALSO go through the walls! :( Is there a way to prevent the avatar from clipping through objects?
Any help is appreciated! :)
I have some cubes that mimic the position of the hydra and I simply set the IK Goal to be where my cube is.
However my cubes can go through objects/walls and the avatar will reach towards them, however the avatar's hands will ALSO go through the walls! :( Is there a way to prevent the avatar from clipping through objects?
Any help is appreciated! :)
