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Up and Coming
September 1, 2013

HydraDeck - Hydra motion controls (Updated)

Hello folks,

I've come up with a novel controls system using the Razer Hydra and made a few demos with it;



I've now ported this same code to Unity! If you'd like to add this to your project, you can download the scripts here;
https://drive.google.com/file/d/0B1KRnJKwYT-0VllyNGlRQkdHeUE/edit?usp=sharing

To set it up you only need to;

1) Install the Sixsense unity plugin (http://u3d.as/content/sixense-studios/sixense-unity-plug-in/4pA)
2) Add the SixenseInput prefab to your scene
2) Install the HydraDeck_Unity.unitypackage
3) Add the Hydradeck\HydraDeckPlayerController prefab to your scene
4) (optional) add the Hydradeck\HydraDeck Hand prefab to your scene

Additionally, if you'd like to add a Hand to interact with the world, add the "HydraDeck\HydraDeck Hand" prefab
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    31 replies

    Participant
    October 25, 2013
    I'm making some updates to this, will post up when I've got it all stabilised. I'll also include a demo Unity scene!
    New Participant
    October 25, 2013
    Awesome! I'm really looking forward to the update.
    Thank you very much for this! Keep up the great work!
    Participant
    October 26, 2013
    Yes! Very excited to see what updates you make to this, as I tried the original unity assets you posted - but can't seem to get them to work properly. Thanks Teddy!
    Up and Coming
    October 27, 2013
    "Manannan" wrote:
    Yes! Very excited to see what updates you make to this, as I tried the original unity assets you posted - but can't seem to get them to work properly. Thanks Teddy!


    Same here, looking forward to the update :)
    Inspiring
    October 27, 2013
    "Teddy00k" wrote:
    I'm making some updates to this, will post up when I've got it all stabilised. I'll also include a demo Unity scene!


    Whoa. Who's this guy? (Notice the extra "0" in the username)
    Inspiring
    October 29, 2013
    I think it's the same guy, but I wonder what happened to his account.

    @Teddy0k: If you are having trouble logging in, PM me and I'll see if I can help.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Teddy0kAuthor
    Up and Coming
    November 3, 2013
    I've updated my Unity integration with a new version with lots of bug fixes;
    https://drive.google.com/file/d/0B1KRnJKwYT-0VllyNGlRQkdHeUE/edit?usp=sharing

    It now includes prefabs for a HydraDeckPlayerController and another for a HydraDeckHand.

    I've also included a simple demo scene so you can see it all working! Here's the new setup steps;
    1) Install the Sixsense unity plugin (http://u3d.as/content/sixense-studios/sixense-unity-plug-in/4pA)
    2) Add the SixenseInput prefab to your scene
    2) Unzip the HydraDeck scripts into the Assets folder of your project
    3) Add the Hydradeck\HydraDeckPlayerController prefab to your scene

    There may be a few issues with the Hand scale/position, my Hydra isn't working correctly at the moment so I can't test it fully. Let me know if you have any feedback.
    GunLock - Multiplayer FPS UE4 Rollercoaster HydraDeck - RTS
    Up and Coming
    November 3, 2013
    Pretty cool stuff...
    Participant
    November 3, 2013
    How is it not working Teddy?
    Are you sure you don't have any metal objects close to your base and a clear line of sight?
    Teddy0kAuthor
    Up and Coming
    November 4, 2013
    Looks like I made a mistake with the prefabs, try this one instead;
    Edit: nope!
    GunLock - Multiplayer FPS UE4 Rollercoaster HydraDeck - RTS