Hydras busted in the presence of OVR SDK 0.4.3.1 [fixed]
After updating from OVR SDK 0.4.2 to 0.4.3.1, Hydras are returning very wrong data (reversed left & right hand, inversed Z, generally very bad tracking). Here's a video (3 mins) of the problem & repro: https://www.youtube.com/watch?v=ox8eJoHuuqo
I've reproduced this in Unity 4.5.4, 4.6.0f1, and 5.0b12, and on two sets of Hydras, in an empty project (new project, import Sixense SDK from Asset Store, import OVR SDK 0.4.3.1 Unitypackage). With the OVR SDK in the project, after restarting Unity, the hands always return bad data. Without OVR SDK in the project, no problems. Rewinding to OVR SDK 0.4.2 works fine again. Is anyone else having this issue? Any ideas?
System: Win 8.1 w/ Nvidia 750M
I've reproduced this in Unity 4.5.4, 4.6.0f1, and 5.0b12, and on two sets of Hydras, in an empty project (new project, import Sixense SDK from Asset Store, import OVR SDK 0.4.3.1 Unitypackage). With the OVR SDK in the project, after restarting Unity, the hands always return bad data. Without OVR SDK in the project, no problems. Rewinding to OVR SDK 0.4.2 works fine again. Is anyone else having this issue? Any ideas?
System: Win 8.1 w/ Nvidia 750M
