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November 13, 2014

Hydras busted in the presence of OVR SDK 0.4.3.1 [fixed]

After updating from OVR SDK 0.4.2 to 0.4.3.1, Hydras are returning very wrong data (reversed left & right hand, inversed Z, generally very bad tracking). Here's a video (3 mins) of the problem & repro: https://www.youtube.com/watch?v=ox8eJoHuuqo
I've reproduced this in Unity 4.5.4, 4.6.0f1, and 5.0b12, and on two sets of Hydras, in an empty project (new project, import Sixense SDK from Asset Store, import OVR SDK 0.4.3.1 Unitypackage). With the OVR SDK in the project, after restarting Unity, the hands always return bad data. Without OVR SDK in the project, no problems. Rewinding to OVR SDK 0.4.2 works fine again. Is anyone else having this issue? Any ideas?

System: Win 8.1 w/ Nvidia 750M
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    4 replies

    Inspiring
    November 13, 2014
    That should not happen. Let me see if anyone knows about this.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    November 13, 2014
    Indeed! Thanks Cyber :)
    Meta Employee
    November 13, 2014
    Can you try moving "/Assets/Plugins/sixense.dll" to "/Assets/Plugins/x86/sixense.dll"? I suspect that will fix it.

    If that doesn't work, let me know and I'll see if I can repro this.
    November 13, 2014
    Kersk, thank you! That does it!