I have a issue Body Pose Detection
First, bring the OVRBody, make PoseFromBody as a lower layer, and add PoseFromBody as an Add Component
The error keeps coming up
Among them
NullReferenceException: Object reference not set to an instance of an object
Oculus.Interaction.Body.PoseDetection.PoseFromBody.GetJointPoseFromRoot
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
These two continue to be created indefinitely.
And even if I try to take a body pose, I keep getting errors. I need a solution
Unity version 6000.0.26f and all-in-one version 69
And when you run Capture in the BodyPoseDetection example, you get the following error
