Skip to main content
New Participant
October 30, 2018

IAP checkout callback issue

Hi,
In our one of app we are using the following code from unity platform SDK to implement IAP consumables,     
    IAP.LaunchCheckoutFlow(temp).OnComplete(LaunchCheckoutFlowCallback);
We configured a test user account to test on alpha channel, the above code shows the payment panel with payment details correctly, but after entering the payment card pin the control is not triggering the callback method (LaunchCheckoutFlowCallback). Instead application is getting restarted. 



This topic has been closed for replies.

2 replies

Inspiring
October 30, 2018
Moving to developer forum.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
New Participant
October 31, 2022

Is there any resolution on this issue. We have discovered that some of our users press the Oculus home button when they just finish entering the pin for our subscription service and this results in the IAP.LaunchCheckoutFlow().OnComplete() to not occur.

 

After this, if the user selects any subscription plan, we immediately get a canceled error from the callback.

How do we prevent this?