Ideal hardware for Unity + Oculus?
Are there any graphics boards / configurations that work "best" when using Unity as development environment and targeting DK2 (or whatever better dev kit might become available until late summer 2015)?
One thing I need this for is my own high end testing rig, the other is for a presentation / gallery. So for these cases, I completely don't care how well (or terrible) the thing runs on anybody else's machine - the only thing that matters is getting the best possible output at reasonable cost (for other projects, I have my usual dev equipment and more low-end machines).
With "reasonable cost" I mean: paying 50% more (on the whole system) to get 10% better framerate is not an option. But if paying $2000 for the whole machine instead of $1000 gives me a huge improvement in possible quality while still getting constant 90FPS (assuming I'm not messing up things with garbage collection ;-) ), I'd be happy to pay $2000. However, if going from $2000 to $3000 just gets me from 80FPS to 90FPS at same quality, I'd rather spend some time optimizing or sacrificing a little bit of quality ;-)
Those machines would really only run the standalones ... I might have Unity running for quicker dev cycles but those wouldn't be my primary dev machines.
I would assume that the best OS would be Windows ... are there experiences with different gfx-performance using different versions of Windows? If someone tells me Linux would be better and can prove it, I'd consider that, though ;-)
One thing I need this for is my own high end testing rig, the other is for a presentation / gallery. So for these cases, I completely don't care how well (or terrible) the thing runs on anybody else's machine - the only thing that matters is getting the best possible output at reasonable cost (for other projects, I have my usual dev equipment and more low-end machines).
With "reasonable cost" I mean: paying 50% more (on the whole system) to get 10% better framerate is not an option. But if paying $2000 for the whole machine instead of $1000 gives me a huge improvement in possible quality while still getting constant 90FPS (assuming I'm not messing up things with garbage collection ;-) ), I'd be happy to pay $2000. However, if going from $2000 to $3000 just gets me from 80FPS to 90FPS at same quality, I'd rather spend some time optimizing or sacrificing a little bit of quality ;-)
Those machines would really only run the standalones ... I might have Unity running for quicker dev cycles but those wouldn't be my primary dev machines.
I would assume that the best OS would be Windows ... are there experiences with different gfx-performance using different versions of Windows? If someone tells me Linux would be better and can prove it, I'd consider that, though ;-)
