We tried that a while ago and it didn't make a major difference. However, showing a cockpit, visor, or grid can help by making the user associate optical flow from that with the acceleration they feel from their vestibular system.
We tried that a while ago and it didn't make a major difference. However, showing a cockpit, visor, or grid can help by making the user associate optical flow from that with the acceleration they feel from their vestibular system.
Are there any docs on this? In my Gear VR game the player is in a cockpit, I wondered if it would be a good to show acceleration by moving the viewpoint back slightly as the ship accelerates. Do you know if that would be a beneficial effect or just increase nausea?