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Up and Coming
July 24, 2014

Image effect turns right camera white?

I'm having issue adding fullscreen image effects to the Rift cameras in Unity. I tried adding the original Unity "Screen Overlay" image effect as well as others, the result is always the same: The right camera renders nearly fully in white.

Any idea why or how this can be solved? I'm using Unity 4.3.1 and Oculus SDK 0.3.2.

Edit: This appears only on fullscreen, not in windowed mode. Have been testing it yet only on the Mac, will do a windows test too.

Thanks!
Martin

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    2 replies

    Inspiring
    July 24, 2014
    I remember seeing this issue before, and I believe it's fixed on the upcoming SDK. For now you can try changing the order of the image effects, or adding another dummy effect (the number of image effects seems to make a difference).
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    Up and Coming
    July 24, 2014
    Thanks for the hint. Tried that. Changed order, added another effect, nothing helped.

    When is the planned ETA for the new SDK?
    Play Rift Racer @ http://www.decane.net/game/oculus-rift/riftracer/