Image effect turns right camera white?
I'm having issue adding fullscreen image effects to the Rift cameras in Unity. I tried adding the original Unity "Screen Overlay" image effect as well as others, the result is always the same: The right camera renders nearly fully in white.
Any idea why or how this can be solved? I'm using Unity 4.3.1 and Oculus SDK 0.3.2.
Edit: This appears only on fullscreen, not in windowed mode. Have been testing it yet only on the Mac, will do a windows test too.
Thanks!
Martin

Any idea why or how this can be solved? I'm using Unity 4.3.1 and Oculus SDK 0.3.2.
Edit: This appears only on fullscreen, not in windowed mode. Have been testing it yet only on the Mac, will do a windows test too.
Thanks!
Martin

