Skip to main content
Up and Coming
April 19, 2014

Image effects turn the camera black.

Hey folks.

Unity 4.3.2f1. SDK Unity integration: V0.2.5 (latest).

Adding image effects is pretty random at best. Adding a color corrector to the OVRCameraController will give me a flipped image, but I can flip the Y back to solve that, however adding anything ambient occlusion on top of that will cause strange color blocking effects.

Most of the time I will now get the strange blocking with just the color corrector.

Adding anything to the cameras themselves will cause them to go black no matter what order they are placed (before the distortion for instance.)

This is all in Forward rendering.

Deferred has it's own issues and I have sadly had to not use it as the toon shader will not antialias properly.

Any ideas how I can stack these simple image effects - or if they simply will not work no matter what?
    This topic has been closed for replies.

    39 replies

    Inspiring
    April 22, 2014
    First off, image effects should be on the cameras themselves (i.e. CameraLeft), not the camera controller. However, I do notice a black screen issue which I've filed a bug for.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    April 22, 2014
    That's what I thought, but it was just a case of trying everything :)

    In any case I shall use the new SDK as soon as I can at least throw a color corrector on it.

    Thanks!
    Fire Panda LTD
    New Participant
    May 20, 2014
    I'm using 0.3.1. Preview. The issue seems to still persist.

    I'm trying to add an Edge Detect image effect on both cameras. Adding the effect usually blacks out the corresponding camera. If I add the effect on the left camera only, I seem to be able to get the effect partially running. Howerver, it behaves erraticly. The detected edges move correctly as the camera chanes perspective but the object fill seems to be frozen in place. Here is a screenshot of the bug:

    http://imgur.com/quQ0Q4O

    Additionally, I noticed that the order of the components on the camera resets every time I run the program.
    Inspiring
    May 20, 2014
    For the effect order, you will need to hit "apply" on the prefab after you move them for it to stick.

    In terms of the effects looking weird, can you try adding another "dummy" effect to the camera. For example, a tone-mapping or color-correction effect that is set low so it doesn't look noticeable. This may help.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Inspiring
    May 30, 2014
    The new release 0.3.2 fixes this issue for me. Is this still causing you trouble?
    New Participant
    June 20, 2014
    0.3.2 fixes the problem, indeed! Thanks!
    Up and Coming
    August 27, 2014
    This issue is now happening for me on 0.4.1.
    Up and Coming
    August 29, 2014
    "digital" wrote:
    This issue is now happening for me on 0.4.1.


    Same here, although it seems spotty at best. I've gotten image effects working in 0.4.1 in a fresh project - but then my current project the cameras render black. Going to try and isolate the issue if I can...

    edit: it's weird. If I put Amplify Color on a camera, it goes black. But if I apply CandelaSSR first, and then Amplify Color, they are both working..

    edit2: I wedged a bloom in between CandelaSSR & Amplify Color, it's all working in 0.4.1
    but when I tick off CandelaSSR, it goes black
    http://www.quitenice.co
    Participant
    August 30, 2014
    I have the same problem with 0.4.1. I try to add the default tone mapping to both cameras and the image turns completely black. I've enabled HDR on both of course, but i do not know what else can i do for fixing this :(. I'm using unity 4.3.3f1, and I've also added the Oculus player controller to an existing project.

    Edit: I'm also using Deferred Lighting. I've checked other post that say to deactivate the camera texture option in the OVRCameraController, but i cannot find that option anymore.
    Up and Coming
    August 31, 2014
    We had a black screen image effect problem, but it was only on Mac.

    The discussion here led to the solution for us which was updating to Unity 4.5.3p3
    Twitter - Time Rifters