Image effects turn the camera black.
Hey folks.
Unity 4.3.2f1. SDK Unity integration: V0.2.5 (latest).
Adding image effects is pretty random at best. Adding a color corrector to the OVRCameraController will give me a flipped image, but I can flip the Y back to solve that, however adding anything ambient occlusion on top of that will cause strange color blocking effects.
Most of the time I will now get the strange blocking with just the color corrector.
Adding anything to the cameras themselves will cause them to go black no matter what order they are placed (before the distortion for instance.)
This is all in Forward rendering.
Deferred has it's own issues and I have sadly had to not use it as the toon shader will not antialias properly.
Any ideas how I can stack these simple image effects - or if they simply will not work no matter what?
Unity 4.3.2f1. SDK Unity integration: V0.2.5 (latest).
Adding image effects is pretty random at best. Adding a color corrector to the OVRCameraController will give me a flipped image, but I can flip the Y back to solve that, however adding anything ambient occlusion on top of that will cause strange color blocking effects.
Most of the time I will now get the strange blocking with just the color corrector.
Adding anything to the cameras themselves will cause them to go black no matter what order they are placed (before the distortion for instance.)
This is all in Forward rendering.
Deferred has it's own issues and I have sadly had to not use it as the toon shader will not antialias properly.
Any ideas how I can stack these simple image effects - or if they simply will not work no matter what?
