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Up and Coming
May 29, 2014

Image effects with Deferred Lighting?

Is there any way to get image effects working with deferred lighting? I just get pitch black.

I found this old thread:

viewtopic.php?f=37&t=102#p1397

but it seems out of date now.

Any help would be greatly appreciated! Thanks
    This topic has been closed for replies.

    10 replies

    Inspiring
    May 30, 2014
    Image effects seem to work with deferred lighting, but not if you render to a RenderTexture. Have you tried unchecking "Use Camera Texture"?
    CurtisAuthor
    Up and Coming
    May 30, 2014
    hmm, I can't seem to find "Use Camera Texture". I see "Target Texture" which is set to "None (Render Texture)"
    Inspiring
    May 30, 2014
    Use Camera Texture is on the OVRCameraController.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    CurtisAuthor
    Up and Coming
    May 30, 2014
    Ah, ok I wasn't using the latest SDK.

    Works fine now! Thanks.
    sh0v0r
    Up and Coming
    June 1, 2014
    I don't seem to be able to use any Image Effects in Forward Rendering, it seems to stretch the display horizontally.
    CurtisAuthor
    Up and Coming
    June 3, 2014
    "sh0v0r" wrote:
    I don't seem to be able to use any Image Effects in Forward Rendering, it seems to stretch the display horizontally.


    I had a similar problem, unchecking "use camera texture" solved it for me.
    Inspiring
    June 3, 2014
    "sh0v0r" wrote:
    I don't seem to be able to use any Image Effects in Forward Rendering, it seems to stretch the display horizontally.

    Yeah, we are aware of this, and have fixed it already. It will go out in the next release.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    October 9, 2014
    "cybereality" wrote:
    Use Camera Texture is on the OVRCameraController.



    The latest SDK doesn't seem to have this option. What to do now?
    Up and Coming
    October 9, 2014
    Isn't the solution to disable anti-aliasing in the quality settings, and apply it as an image effect. Along with your other image effects?
    http://www.quitenice.co
    Up and Coming
    October 9, 2014
    When I apply them to the cameras, they get dark.

    EDIT: It now works.