Immersive Debugger spams error message
Hello Community,
i try to use the Immersive Debugger in a Unity 6 project. But i do not get to manage that the following error message disappear:
"In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None."
My guess is, that the error appears because of the debugger itself. The error will not be printed in the Unity Log if i start the application with the Simulator (but it will also appear in the Immersive Debugger Log).
Has someone an idea whats wrong?
