Implementing a Sliding Drawer
I've been trying to figure out how to implement a drawer. I was able to solve this using VRTK, but I would like to know if it is possible to do with the Oculus SDK. What I have run in to can be seen in this video. https://www.youtube.com/watch?v=VXUo94cvaZc and I believe it's because the OVRGrabbable script makes the hand the parent of the object, allowing it to rotate, while the RigidBody has kept it locked on the X axis. If someone has an example or a tutorial of how to do this, I'd really like to see it.
