Important Unity 6 information
UPDATE (10/23):
Please update to version 69.0.1 of the Meta XR Core SDK. This update resolves the known issue associated with input registration and headlocking.
With the release of Unity 6*, we’ve identified the following regressions:
1) Quest developers may experience a lack of input registration and headlocking when playing in editor, if their projects are using Unity OculusXR Plugin (com.unity.xr.oculus) along with the current Meta XR Core SDK package releases. We are going to resolve this issue promptly in the next patch release of the Meta XR Core SDK package (v69.1). Please update this through the Unity Package Manager when it becomes available.
In the meantime, Unity is providing the following workaround that resolves this issue.
- Open a new or existing project with the Meta XR Core SDK package installed.
- Navigate to the project Asset folder and locate the folder containing OVRPlugin.dll, along with the OVRPlugin.dll.meta file.
- Replace OVRPlugin.dll.meta with the attached file from Unity's forum post.
- Restart the project and the observed issues will be resolved.
2) Significant screen distortion when Dynamic Resolution is enabled, and when changing the viewport scale with “XRSettings.renderViewportScale”. We are working with Unity to resolve this in the next Unity 6 update. There is currently no manual workaround available for this issue.
Let us know if you have any further questions in this thread.
*Known affected versions of Unity 6:
- 6000.0.22f1
- 6000.0.23f1
