Skip to main content
Up and Coming
October 14, 2013

Incorrect player height

I have two questions about the player height:
1. I have set my height (190cm) from the Oculus Configuration Utility and usually in Unity demos it shows a height of 1.797. That is the eye height? So 190cm minus ~10cm? Is the height from OCU being used in anywhere else?
2. Even though the height value is right, the scale doesn't feel right. Floor/ground seems to always be little too close. After setting the height manually to little over 200cm it starts to feel like a right scale.

Can this be fixed somehow so that both short and tall could enjoy the same experience? Although I feel like as a tall person, walking little lower below ground level doesn't feel as bad as a small person hovering too high above ground. :)
    This topic has been closed for replies.

    13 replies

    Up and Coming
    April 6, 2014
    Even so, messing with scale will make the problem worse for an unknowable number of people, possibly most people other than yourself.

    Ad-hoc number fudging like this will only make everyone's experiences less consistent. So if you don't know the math, you should leave it alone.

    It is a solvable problem, and someone will figure it out the right way.
    Up and Coming
    April 6, 2014
    ok, better solution

    adjusting the OVRPlayerController skin width from .08 to .001 seems to fix any height issues!

    so drash was spot on earlier... !

    any reason why their default is .06? that perfectly explains my .05-.075 import scaling which counters that number..
    New Participant
    September 9, 2020
    Just set the height of the CapsuleCollider to 1 instead of the default 2 on the PlayerController. This solved to issue for me.