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Up and Coming
January 19, 2014

Individual lens flares

I don't expect any answer, honestly.

The quesiton is, how do I select individual lens flare textures for individual cameras? My main two cameras are the character so they have "standard" retina overbright flares, but some other cameras are sort of security cameras, and I want them to have these notorious camera lens flares. From the same light sources, of course. My first idea was to keep track of flare-emitting light sources to change the flare texture right before rendering, but that seems like an overkill.
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    24 replies

    Inspiring
    May 13, 2014
    People also forget than anywhere from 30% (and up) of the population wears prescription glasses, which do cause lens flare effects to appear in real life.
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    Up and Coming
    May 13, 2014
    Good point. Apparently even contact lenses can cause lens flares as well:
    http://www.contactlensheadlines.com/6984/halos-and-glare/
    Up and Coming
    October 13, 2014
    Here is scientific evidence that human eyes cause bloom and lens flare:

    http://luthuli.cs.uiuc.edu/~daf/courses/Rendering/Papers3/spencer95.pdf
    Up and Coming
    October 13, 2014
    I am usually putting some flares (with blooming), and a dirt effect on OVR cameras. I have that noticed it helps on a immersion in many ways. You can simulate higher dynamic range. But with dirt lenses, you can help to add some immersion. Dirt lenses (and lense flares) we all have experienced in real life, yust think about sunglasses or normal glasses. They will add some dirt, smering, and flaring. My putting oculus on your head you would expect that effect, as if you are putting glasses. If there is a rain, I would add some raindrops on a lens also.