Input processing very slow with OVRCameraController
I've got a snowboard-game using the Wii Balance Board as an input device.
I've got a First Person Controller with two cameras attached to it. An ordinary Camera and a OVRCameraController.
I can switch in-game between both cameras.
Attached to my First Person Controller is my movement-script:
Both cameras sport the same clipping planes and render with similar framerates (normal camera 44 FPS vs OVRCameraController with 30 FPS).
However the board rotates much slower with the OVRCameraController active. Since I'm using FixedUpdate I can only guess why.
When trying to isolate the problem I found out that the I get a fluid rotation when I disable the OVRCamera scripts of CameraLeft and CameraRight.
Does anyone have a clue what is going wrong here?
I've got a First Person Controller with two cameras attached to it. An ordinary Camera and a OVRCameraController.
I can switch in-game between both cameras.
Attached to my First Person Controller is my movement-script:
void FixedUpdate () {
// Rotate the board
Debug.Log (Time.deltaTime);
transform.Rotate(0, -40 * theCenter.y * Time.deltaTime, 0);
}Both cameras sport the same clipping planes and render with similar framerates (normal camera 44 FPS vs OVRCameraController with 30 FPS).
However the board rotates much slower with the OVRCameraController active. Since I'm using FixedUpdate I can only guess why.
When trying to isolate the problem I found out that the I get a fluid rotation when I disable the OVRCamera scripts of CameraLeft and CameraRight.
Does anyone have a clue what is going wrong here?
