InputDevice.TryGetBoundaryPoints() returns no points
I have been developing a game in VR since 2019, I had originally been building it for steamVR, but just purchased the Oculus Quest 2 and am converting it to work with the Unity XR Interaction Toolkit.
A fundamental feature of the game is it knowing your bounds/guardian.
I am trying to use `InputDevice.TryGetBoundaryPoints()`, but have discovered that is always returning 0 points for the boundary. On investigation on the Unity bug forums, I saw this response to the bug.
> Oculus Plugin currently does not support TryGetBoundaryPoints through Quest Link. We have forwarded the issue to Oculus.
Is this going to be fixed? It pretty hard to debug my code on the quest without access to logs or debugging tools, assuming this returns points even when not run through QuestLink, as my code still doesn't work when installed as an APK, and I have no way of knowing if it is my code at fault, or the function.
