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August 12, 2025
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Instant Content Placement Rotation is slight

  • August 12, 2025
  • 2 replies
  • 83 views

Issue: Whenever I place an object on the wall or the floor the rotation is slightly off.
Example: I point at my floor, hit the index trigger to spawn Instantiate the prefab, however its rotation is not 90° and it is slightly tilted.

Is there any solution for that, which does not require a self written placement script?

    This topic has been closed for replies.
    Best answer by STAcxa

    Edit: I am Dumb:
    I used transform.Rotate(0, 0, 0) Instead of transform.rotation = Quaternion.identity;

    2 replies

    STAcxaAuthorAnswer
    New Participant
    August 12, 2025

    Edit: I am Dumb:
    I used transform.Rotate(0, 0, 0) Instead of transform.rotation = Quaternion.identity;

    August 14, 2025

    Thanks for coming back and sharing your solution, it really helps others who run into the same problems!