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August 13, 2013

InstantOC - Dynamic Occlusion Culling

Not sure how you folks are dealing with dynamic occlusion culling in Unity but I got 'InstantOC' from the Asset Store and am very happy with it so wanted to spread the word. It does occlusion culling for dynamic objects (as well as static, obviously Umbra can do that part) and LOD. The developer has been great with support and has recently updated it to make it more friendly for Oculus Rift.

Anyways, lest this sound too much like a commercial, it was $15 bucks, and I highly recommend it, makes a huge difference for my more detailed scenes. Link to the Unity forum for it: http://forum.unity3d.com/threads/166748-InstantOC-dynamic-occlusion-culling-LOD
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    11 replies

    Participant
    August 24, 2013
    Hello everybody,
    just submitted InstantOC 1.6.2 to the Asset Store, it's a bug-fix release, here is the detail post.
    Follow the instructions on the post if you encountered the "raycaster clipping-planes bug" for a quick solution, or just wait for this update to come up on the Asset Store (usually 3-4 days).