Integrating OVR prefab in unity survival shooter tutorial
Hey, I've just tried the survival shooter tutorial on unity ( the one with the sleeping kid shooting zombie dolls). I wanted to try change the game view from semi-birds eyes view (with slight rotation) to a first person shooter camera angles, without having to change my camera follow script. Any suggestions on how I might be able to arrange this? and how should my player health canvas layer in the hierachy? I've tried replacing main camera with the OVR camera prefab, and including the same camera follow script(follow player). None of the player health info (HUD canvas) seems to come through the oculus view (tried different arrangements in hierachy).
Thanks for the help! (I can include the files if it helps)
;)
Thanks for the help! (I can include the files if it helps)
;)
