Integration SDK 54.1 not working in Unity
I can't get SDK 54.1 to work with Unity at all. Here are my steps:
1) Create new core graphics project
2) swap to Android
3) Install XR integration, set to "Oculus"
3) import Oculus Integration SDK 54.1
After the lengthy install, Unity re-boots (as usual). When it re-loads, even before entering run mode, about every 15 seconds part of the OVRPlugin script runs a function named "ovrp_QplTrackBegin" (or something similar) and a EntryPointNotFoundException is thrown, like it cant find a function in the OVRPlugin.dll. Nothing VR works from that point forward - even panels with VR settings are blank. I've tried older versions of Unity - going back as far as the last 2022 LTS version and a whole slew of other things - I cant get it to work at all. I've even refreshed my Windows 11 pc and started from scratch. From my point of view - v54.1 SDK doesn't work at all. Is anyone actually using it? I find it hard to believe that would be true. Has anyone encountered this and found a fix/work-around?
