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17 replies

New Participant
March 9, 2016
Thanks for the info. I will give it another try .
Participant
March 9, 2016
* edited. Just saw Andy's solution. Will try that too to work around the compile errors.
New Participant
March 10, 2016
Hello

Andyborrel Thanks for the post I followed the instructions and all is working Great :D . Thanks again .
Up and Coming
March 11, 2016
Just wanted to thank you all for giving the community access to this frame work. Great stuff, again thank you for the fine work. :)

Henry Jr.
Up and Coming
March 27, 2016
Hello,
I loaded the project and the Assets>OVRHarness>Resources>Scenes file is empty, thus my scenes list don't build, any idea why that would be case, is this list built dynamically or do I have to manually enter the listed SampleScenes? 
Up and Coming
March 27, 2016
ok so I was able to build the scenes list  by running OVR > Samples Build Config > .. 
So how is the OVR menu item created? 
Up and Coming
March 29, 2016
Getting the following error with the Oculus Sample Framework Project.

 Assets/OVRInspector/Scripts/OVRRenderTrackerFrustum.cs(184,57): error CS1061: Type `OVRTracker' does not contain a definition for `frustum' and no extension method `frustum' of type `OVRTracker' could be found (are you missing a using directive or an assembly reference?)

I am using 1.3 runtime and have installed the OVRPlugin_Unity5_1.3.0 files and the ovr_unity_utilities_1.3.0 download. Whether or not I did that right is another story. 

Any suggestions would be appreciated. I am trying to create and .exe file that will work with the oculus 1.3 runtime. The download one does not seem to.