Solved
Is it possible to still show the warped image on the desktop?
Hi!
I'm integrating a tracking system (Optix) and plan to use a 'laptop in a backpack' setup to allow tracking throughout a large space (20' by 22'). I currently have the tracking software working correctly with the Oculus and Unity, took a bit to figure out removing the position tracker and converting the Optix output to local space for the camera!
The other detail with my setup is that the plan is to use video encoding/decoding from a powerful machine to the laptop/backpack setup. I would prefer to just ship a warped image directly, and not have the laptop do the work. To hopefully keep this on topic for the warping issue, my tests have done screen-scraping for a DK2 at around 200hz with around a 5ms delay from server to client, and I believe I can get these numbers much lower.
Currently my screen scraping software uses NvFBC, which targets a desktop. From previous tests using the tuscany demo that provided a warp without an HMD attached (just displayed to the main desktop) the laptop with the HMD works and looks well. So my question is can I do this type of setup with the current Unity packages setup? If this isn't possible, is the Oculus display available to access for scraping? I'd prefer to avoid NvIFR, which targets a specific application.
I am currently using Unity 5.4.0b22, with the latest Oculus runtime 1.3 and the oculus tools 1.3.2.
Thanks you very much for any assistance!
Currently my screen scraping software uses NvFBC, which targets a desktop. From previous tests using the tuscany demo that provided a warp without an HMD attached (just displayed to the main desktop) the laptop with the HMD works and looks well. So my question is can I do this type of setup with the current Unity packages setup? If this isn't possible, is the Oculus display available to access for scraping? I'd prefer to avoid NvIFR, which targets a specific application.
I am currently using Unity 5.4.0b22, with the latest Oculus runtime 1.3 and the oculus tools 1.3.2.
Thanks you very much for any assistance!
