Is it possible to use only Unity Oculus Integration LipSync Plugin in OpenXR?
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I am currently working on converting a project that was developed with Oculus (OVR) as a platform to OpenXR(ex. WMR, SteamVR, Oculus, etc..).
The lipsync function provided by OVR was used in the previous project, but as a result of checking Unity's OpenXR official documentation, we found that the Oculus Integration (OVR) function cannot be used when Oculus is applied as a Runtime.
I want to use only the functions of the lip sync plug-in included in Oculus Integrate, is it possible to use only that plug-in in OpenXR? 😞
