Is the Text Mesh Pro UI can use with the Ray Interaction of Oculus Integration SDK?
I tried to use the Ray Interaction feature of the Oculus Integration SDK to interact with Text Mesh Pro UI, but it doesn't work. The raycasting passes through the UI surface. However, when I used the same UI surface with the Ray Interaction feature of OpenXR, it worked fine.
I'm wondering if the Text Mesh Pro UI can be used with the Ray Interaction feature of the Oculus Integration SDK. Are there any specific settings that need to be configured?
Any help would be greatly appreciated.
