Is there a guide on adding laser and reticle for Oculus Go app in Unity?
Tried following https://developer.oculus.com/blog/adding-gear-vr-controller-support-to-the-unity-vr-samples/, but the scene used in it is not part of Oculus Essentials for Unity anymore apparently, besides, some parts of it (like making line renderer a child of CenterEyeAnchor) made little sense.
So far I tried making line renderer a child of TrackedRemote (which is a child of RightHandAnchor) but it resulted in line coming from the center of camera for some reason.
So far I tried making line renderer a child of TrackedRemote (which is a child of RightHandAnchor) but it resulted in line coming from the center of camera for some reason.
