Is there a OVRCameraRig without all the bloat in latest Interaction SDK?
- August 10, 2025
- 6 replies
- 189 views
For quick iterations and prototyping, I depend on the building blocks version of the OVRCameraRig, which in the past used to be so that depending on your needs, you could add it to your scene with one click and then customize it according to your needs (i.e. passthrough or physics grab etc) Now, there is one bloated version that comes with EVERYTHING including a locomotion controller that adds things like vignette and the setup has so many complext dependencies, you cannot just delete/disable the relevant parts under interactors in the hierarchy.
Is there a bloat free version like in the past, where I can simply add a hand grab functionality without adding 8 different interactors (simultaneous hand + controller etc)?
Working with Meta Interaction SDK V77 in Unity 6.
