Is there a way to force double buffering?
I'm trying to debug my VR game with the Mali Graphics Debugger (MGD). Unfotunately MGD only looks for eglSwapBuffers as a synchronization primitive and since the VR Lib only uses the front buffer I can't capture a frame.
I already contacted the ARM forums but until the provide me a fix I'd like to know if there's something on the Unity Integration end I could do like forcing double buffering. Since I'm only interested in debugging in this case I'm not worried about the latency.
I'm using Mobile SDK 0.4.2.
I already contacted the ARM forums but until the provide me a fix I'd like to know if there's something on the Unity Integration end I could do like forcing double buffering. Since I'm only interested in debugging in this case I'm not worried about the latency.
I'm using Mobile SDK 0.4.2.
